For some unknown reason, I began contemplating the Star Wars RPG today. Of course, I am also talking about the revised edition rules and not the Saga edition which I don’t like all that much. I’ve been considering for some time now trying to take the revised edition rules and improving upon them or at the very least finding a group to play with the revised edition.

The main problem with all Star Wars RPG systems is in making the Jedi and the force viable and not overpowered. By nature, the Jedi are extremely powerful until they lose access to the force. However, this is a problem that must be handled by the GM and is almost impossible to incorporate into the rules themselves. In addition to this, the Force itself is basically impossible to quantify through Role Playing Game Rules, not to mention the fact that the cannon does a relatively poor job of portraying the Force in this way. It has always been my thought that if the Force system could be created correctly, the rest of the RPG system would somehow coalesce around it.

This also leads to another major problem of the RPG system and the Jedi. The Jedi as a class really only works in an Old Republic setting as New Republic Jedi are too diverse to be captured by a single class. This lead me to start thinking of the Jedi as a template rather than a class which adds a large amount of complexity to a system that is already complicated by the intricacies of the Force.

Anyway, those are my thoughts for the day. If I make any progress, I’ll be sure to post it here.