Latest Entries »

For more M:tG wallpapers, check out the archive here.


A Salute to Super Tails

This is Miles “Tails” Prower, the oft maligned sidekick of Sonic the Hedgehog. I have long had an affinity for Tails as he is geeky and orange. However, Tails is also much more; he can become super tails. Although it takes as much to get Super Tails as it does Hyper Sonic, the results are worth it…and devastating to your enemies.

Yes, this is Super Tails complete with a quartet of Super Flickies to crush your enemies. In addition to the Flikies, Super Tails is significantly faster than ordinary Tails, but doesn’t jump any higher (which doesn’t really matter because Tails can still fly. )

To get Super Tails, you must be playing Sonic 3 connected to Sonic & Knuckles and complete all 14 special stages for the complete collection of super emeralds. After that, all you need is to collect 50 rings, double jump and watch your enemies be destroyed.

There are 35 characters in Super Smash Bros. Brawl, but in the end, all players seem to find a few characters that suit them best. My best characters are Fox, Marth, Ike and Pit. What it comes down to it, I just need a fast character with a weapon.  Speed seems to be the more dominant factor as I seem to be proficient with both ranged and melee weapons. As much as I like to throw things, hitting someone with a sword can be just as satisfying.

I’ve gotten particularly good with Fox over time because I have been playing with him since the original iteration of the series. However, I have been playing him less in Brawl due to his decreased weight. I love using fox’s blaster, and although I used to be better, can still lay down long stints of fire. The other thing I like best about Fox is his aerial attacks as I tend to fight in the air…a lot. There have been many matches where I spend more time in the air than on the ground.

After playing Fox for a long time, I decided to use another character towards the run of Melee. That character was Marth, the one and only. Marth’s aerial attacks are great, and his speed made the transition from Fox easy. Marth had the added bonus of the tip for making serious smash attacks. However, one of Marth’s best attributes is his down special: counter. Marth can counter anything (except final smashes), takes no damage from the attack and makes a powerful counterattack.

Brawl brought back Marth in force and also gave us a slew of odd characters. My favorite of this new group was pit. Fast and armed, Pit gave me everything I needed in a character including a projectile weapon and a reflector. Add in the fact that he can fly, and Pit is one odd and awesome package. Learning to aim his arrows is a bit difficult but really throws the other players off during a game.

Master Chief

Ars Gratia Artis…

I finished Dragon Age: Origins Awakening yesterday, and it was weird. The entire game was odd, but the ending especially as it came on quickly and proceeded to explain everything in the game in about five minutes. Although it was nice to have everything explained, it was a little difficult to absorb that much information at once.

Anyway, the story was completely odd, but the new abilities are completely awesome. I imported my arcane warrior and turned him into a battlemage which allowed me to basically decimate everything in the game. Now I just need to go back and complete all of the side quests.

For some unknown reason, I began contemplating the Star Wars RPG today. Of course, I am also talking about the revised edition rules and not the Saga edition which I don’t like all that much. I’ve been considering for some time now trying to take the revised edition rules and improving upon them or at the very least finding a group to play with the revised edition.

The main problem with all Star Wars RPG systems is in making the Jedi and the force viable and not overpowered. By nature, the Jedi are extremely powerful until they lose access to the force. However, this is a problem that must be handled by the GM and is almost impossible to incorporate into the rules themselves. In addition to this, the Force itself is basically impossible to quantify through Role Playing Game Rules, not to mention the fact that the cannon does a relatively poor job of portraying the Force in this way. It has always been my thought that if the Force system could be created correctly, the rest of the RPG system would somehow coalesce around it.

This also leads to another major problem of the RPG system and the Jedi. The Jedi as a class really only works in an Old Republic setting as New Republic Jedi are too diverse to be captured by a single class. This lead me to start thinking of the Jedi as a template rather than a class which adds a large amount of complexity to a system that is already complicated by the intricacies of the Force.

Anyway, those are my thoughts for the day. If I make any progress, I’ll be sure to post it here.

Let’s face it, I’m obsessed with dragon age. I just picked up Awakening, and so far, it has been amazing. One of my favorite things so far is the ability to put new heraldry on your shields. I also loved the Manual of Focus which allows you to reallocate all of a characters specializations, attribute points, skills and abilities. That combined with the new specializations is very nice.  I’ll be posting more about this later, but for now I’ll just keep playing.

The Xbox Report

My Xbox has been repaired and is currently on its way to my house. Why it took a week to arrive and only two days to repair, I will never know. Also, I have to say that this entire process has been easy and pleasant, which is really what you need when one of your primary systems dies. I may hate that the Xbox died, but I love the way the Microsoft handles it. Finally,  I’ll be able to play Dragon Age again!